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Creating graphics for Xbox 360 live community game, 'The Great Easter Egg Hunt'

Backgrounds

The backgrounds were made up of distant mountains, green hills, mid ground trees and foreground grass. To try and create depth and the effects of light, I added noise, textures and gradients, all the time adjusting the opacity of each layer.

I re-used graphics where possible partly to save time but also to help create a visual continuity across all graphics. Photoshop's brushes and custom shapes came in very useful too.

A couple of moods of skies were also provided. Additionally, I was asked to include a sand dune background which would tile seamlessly.

Easter Bunny

Having sketched a few bunnies initially, my first stab wasn't quite cute enough so I needed to revise the face, particularly the eyes.

I created several expressions that might be used throughout the game if required. The bunny was drawn with vector paths in Expression Design.

I provided the bunny in 'body parts' so that they could be manipulated independently programmatically. The final bunny was adapted to better suit the character's movement.

Find out more about the game, how to download and give it a play!

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